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	<title>Scriptionary &#187; Win32</title>
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	<link>http://scriptionary.com</link>
	<description>A Blog on Programming and Technology</description>
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		<title>OpenGL vs Direct3D: Where are we on Windows? (Win32)</title>
		<link>http://scriptionary.com/2011/02/25/opengl-vs-direct3d-where-are-we-on-windows-win32/</link>
		<comments>http://scriptionary.com/2011/02/25/opengl-vs-direct3d-where-are-we-on-windows-win32/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 15:00:58 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=756</guid>
		<description><![CDATA[It&#8217;s almost weekend, and time for a lighthearted post on the two realtime 3D computer graphics libraries that are available on Windows in 2011: OpenGL and Direct3D. The reason I mention the year is simply because of the fact that two years from now, this information will be as untrue as the Wikipedia article* on [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/02/25/opengl-vs-direct3d-where-are-we-on-windows-win32/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Creating a Window Wrapper Class: Redux</title>
		<link>http://scriptionary.com/2010/09/13/creating-a-window-wrapper-class-redux/</link>
		<comments>http://scriptionary.com/2010/09/13/creating-a-window-wrapper-class-redux/#comments</comments>
		<pubDate>Mon, 13 Sep 2010 14:30:38 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[snippets]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=441</guid>
		<description><![CDATA[By Neosnaps Okay, so I know you&#8217;re probably here because you searched for &#8220;window wrapper class&#8221; or something similar and expected the article that I use to host on Scriptionary that threw a bunch of C++ code at you for you to copy and paste. I regret to inform you that the article you were [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2010/09/13/creating-a-window-wrapper-class-redux/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A High-Resolution Timer for Win32</title>
		<link>http://scriptionary.com/2010/09/10/a-high-resolution-timer-for-win32/</link>
		<comments>http://scriptionary.com/2010/09/10/a-high-resolution-timer-for-win32/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 13:00:23 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[snippets]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=427</guid>
		<description><![CDATA[This post lists the code for creating a high resolution timer for the Microsoft Windows platform. High resolution timers are often used in multimedia and entertainment applications for timing events up to the microsecond. This is a heavily modified re-post of the article that used to be on the Scriptionary.com website before the change to [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2010/09/10/a-high-resolution-timer-for-win32/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Counting Processor Cores and Threads</title>
		<link>http://scriptionary.com/2010/09/01/counting-processor-cores-and-threads/</link>
		<comments>http://scriptionary.com/2010/09/01/counting-processor-cores-and-threads/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 13:00:34 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[snippets]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=342</guid>
		<description><![CDATA[Here&#8217;s a little snippet I&#8217;d like to share with you since there really isn&#8217;t a good example online that shows you how to count the processor cores and threads on Microsoft Windows using the Windows API through C++. If you have the need to count cores, or if you wish to determine if the system [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2010/09/01/counting-processor-cores-and-threads/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DirectX Developer Blog</title>
		<link>http://scriptionary.com/2009/09/16/directx-developer-blog/</link>
		<comments>http://scriptionary.com/2009/09/16/directx-developer-blog/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 14:33:30 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/2009/09/16/directx-developer-blog/</guid>
		<description><![CDATA[Apparently, the DirectX team has had a blog since late April of this year it&#8217;s just not very popular I guess. They&#8217;ve posted a shipload of information over the last couple of months, so if you&#8217;re like me and had no idea this existed, you&#8217;ll have quite some reading to catch up to. It&#8217;s mostly [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/09/16/directx-developer-blog/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>August 2009 DirectX SDK</title>
		<link>http://scriptionary.com/2009/09/10/august-2009-directx-sdk/</link>
		<comments>http://scriptionary.com/2009/09/10/august-2009-directx-sdk/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 15:00:06 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=270</guid>
		<description><![CDATA[Yeah, I don&#8217;t have the DX11 logo yet&#8230;Today the August 2009 DirectX SDK was released on MSDN, strangely enough the August SDK was released in September. This release contains the first official release of Direct3D 11 (RTM), which was previously only a technical preview. According to the release notes, this version of Direct3D 11 will [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/09/10/august-2009-directx-sdk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Don&#8217;t use Turbo C, that&#8217;d be great yeah..</title>
		<link>http://scriptionary.com/2009/04/29/dont-use-turbo-c-thatd-be-great-yeah/</link>
		<comments>http://scriptionary.com/2009/04/29/dont-use-turbo-c-thatd-be-great-yeah/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 06:50:57 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bad thing]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=177</guid>
		<description><![CDATA[I don&#8217;t know how many times I&#8217;ve ran into people that need help with a piece of C code that should run perfectly fine but for some reason it just doesn&#8217;t. Of course, after much going back and forward, you find out that the person you&#8217;re trying to help is using Borland&#8217;s Turbo C compiler [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/04/29/dont-use-turbo-c-thatd-be-great-yeah/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>March 2009 DirectX SDK</title>
		<link>http://scriptionary.com/2009/03/24/march-2009-directx-sdk/</link>
		<comments>http://scriptionary.com/2009/03/24/march-2009-directx-sdk/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 18:02:32 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=136</guid>
		<description><![CDATA[OK, so only one day after I publicly whined &#8220;where is the DX SDK?&#8221; Microsoft has released the March 2009 version. Go figure. Get it here at DirectX 2009 SDK @ MS Download. Also, there seems to be some interesting stuff bundled with this version of the SDK, here&#8217;s my take on the important stuff: [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/03/24/march-2009-directx-sdk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Where&#8217;s the DirectX SDK</title>
		<link>http://scriptionary.com/2009/03/23/wheres-the-directx-sdk/</link>
		<comments>http://scriptionary.com/2009/03/23/wheres-the-directx-sdk/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 15:20:14 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=103</guid>
		<description><![CDATA[I wonder what kind of development is going on at Microsoft as there hasn&#8217;t been an update for the DirectX SDK since November of 2008. This is quite out-of-sync with their regular release schedule of a new SDK every 3 months. My guess would be that with the release date of Windows 7 inching closer, [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/03/23/wheres-the-directx-sdk/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>DirectX SDK November 2008</title>
		<link>http://scriptionary.com/2008/11/06/directx-sdk-november-2008/</link>
		<comments>http://scriptionary.com/2008/11/06/directx-sdk-november-2008/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 15:46:28 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=58</guid>
		<description><![CDATA[Just released, get it while it&#8217;s hot. It doesn&#8217;t look like there are any DirectX 11 previews in there. Is it my imagination or were those supposed to be in it? Thanks Aras for the confirmation that the DirectX 11 preview are actually in there. EDIT2: The new DirectX redistributable was released today.]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/11/06/directx-sdk-november-2008/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>What if .NET would be Discontinued?</title>
		<link>http://scriptionary.com/2008/11/03/what-if-net-would-be-discontinued/</link>
		<comments>http://scriptionary.com/2008/11/03/what-if-net-would-be-discontinued/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 02:09:45 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=53</guid>
		<description><![CDATA[I&#8217;m not known as a person who particularly likes the .NET framework but I still have to use it. The .NET Framework is basically a massive library of general purpose functions, much like the Standard Library is to C or the Standard Template Library is to C++. But what if it all would be discontinued? [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/11/03/what-if-net-would-be-discontinued/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Visual Studio 2010 CTP Released</title>
		<link>http://scriptionary.com/2008/10/30/visual-studio-2010-ctp-released/</link>
		<comments>http://scriptionary.com/2008/10/30/visual-studio-2010-ctp-released/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 21:35:53 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Visual Studio]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=50</guid>
		<description><![CDATA[Maybe this news is a bit old but Visual Studio 2010 CTP was released, you can get it at the following location: Visual Studio 2010 CTP Site For you who don&#8217;t know, CTP means Community Technology Preview and can almost be regarded as a public beta version. For C/C++ developers, you can find more info [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/10/30/visual-studio-2010-ctp-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ASP.NET &#8211; Name Ambiguous by Nature?</title>
		<link>http://scriptionary.com/2008/10/30/aspnet-name-ambiguous-by-nature/</link>
		<comments>http://scriptionary.com/2008/10/30/aspnet-name-ambiguous-by-nature/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 16:15:22 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=48</guid>
		<description><![CDATA[First of all, I have to mention that this colleague has been a C and ASM programmer for most of his lengthy professional career, I won&#8217;t mention his name here but let&#8217;s just call him &#8220;Joe the Programmer&#8221; in light of current braindead naming schemes. Joe the Programmer recently started programming with the .NET framework [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/10/30/aspnet-name-ambiguous-by-nature/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>CriticalSection wrapper class</title>
		<link>http://scriptionary.com/2008/08/22/criticalsection-wrapper-class/</link>
		<comments>http://scriptionary.com/2008/08/22/criticalsection-wrapper-class/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 15:09:39 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[posix]]></category>
		<category><![CDATA[pthreads]]></category>
		<category><![CDATA[snippets]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=41</guid>
		<description><![CDATA[What: A C++ wrapper around both WINAPI (Microsoft Windows) and PThreads (POSIX threads) functionality. Why: To abstract cross platform functionality. Remarks: On windows, CRITICAL_SECTION objects cannot be shared cross-process. This means that the class is tied to your application or DLL process. Comments are in Doxygen/Javadoc style.]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/08/22/criticalsection-wrapper-class/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>&#8220;Don&#8217;t worry, it&#8217;s just a warning.&#8221;</title>
		<link>http://scriptionary.com/2008/08/15/dont-worry-its-just-a-warning/</link>
		<comments>http://scriptionary.com/2008/08/15/dont-worry-its-just-a-warning/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 15:34:28 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bad thing]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=36</guid>
		<description><![CDATA[I don&#8217;t like Visual Basic, yet in many Microsoft shops, VB is still being used especially in combination with ASP.NET. The problem with Visual Basic is that it&#8217;s not very strongly typed. Conventions are often thrown out of the window and Senior VB developers often hold their seniority as experience which, is more fiction than [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/08/15/dont-worry-its-just-a-warning/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Getting there</title>
		<link>http://scriptionary.com/2008/03/23/getting-there/</link>
		<comments>http://scriptionary.com/2008/03/23/getting-there/#comments</comments>
		<pubDate>Sun, 23 Mar 2008 21:30:58 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[graphics programming]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/2008/03/23/getting-there/</guid>
		<description><![CDATA[Scriptionary is growing again. Several articles have been added to the Wiki and a few articles are still coming up. Notably, two articles have been recovered from the old site: Got a minute? Refactor your code and CPUs Maximum Throughput and Overhead which haven&#8217;t been altered from their original formats. Besides the old, new things [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/03/23/getting-there/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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