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	<title>Scriptionary &#187; opengl</title>
	<atom:link href="http://scriptionary.com/tag/opengl/feed/" rel="self" type="application/rss+xml" />
	<link>http://scriptionary.com</link>
	<description>A Blog on Programming and Technology</description>
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		<item>
		<title>OpenGLBook.com Launch</title>
		<link>http://scriptionary.com/2011/04/06/openglbook-com-launch/</link>
		<comments>http://scriptionary.com/2011/04/06/openglbook-com-launch/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 06:42:35 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=872</guid>
		<description><![CDATA[Just launched OpenGLBook.com, a website on learning OpenGL 4.0 programming in online book format. The first two chapters are online, new chapters to be released periodically.]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/04/06/openglbook-com-launch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Carmack on OpenGL &amp; Direct3D</title>
		<link>http://scriptionary.com/2011/03/14/carmack-on-opengl-direct3d/</link>
		<comments>http://scriptionary.com/2011/03/14/carmack-on-opengl-direct3d/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 15:55:48 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=841</guid>
		<description><![CDATA[John Carmack, of DOOM, Wolfenstein, and Quake fame, has spoken out on the issue of Direct3D vs OpenGL in an interview with the folks at bit-tech. Check out the article here. Note that Carmack is still using OpenGL in his game engines because of cross-platform compatibility reasons, but prefers Direct3D&#8217;s more modern API. It&#8217;s sad [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/03/14/carmack-on-opengl-direct3d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WebGL 1.0 Specification Released</title>
		<link>http://scriptionary.com/2011/03/03/webgl-1-0-specification-released/</link>
		<comments>http://scriptionary.com/2011/03/03/webgl-1-0-specification-released/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 19:50:10 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=829</guid>
		<description><![CDATA[The Khronos group has released the final WebGL 1.0 specification today at the Game Developers Conference, here are the relevant links to check out: WebGL 1.0 Specification WebGL Wiki The official announcement As of March 3, 2011 2:45PM, the online specification has not yet been updated to reflect the final changes (still says &#8220;draft&#8221;).]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/03/03/webgl-1-0-specification-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OpenGL vs Direct3D: Where are we on Windows? (Win32)</title>
		<link>http://scriptionary.com/2011/02/25/opengl-vs-direct3d-where-are-we-on-windows-win32/</link>
		<comments>http://scriptionary.com/2011/02/25/opengl-vs-direct3d-where-are-we-on-windows-win32/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 15:00:58 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=756</guid>
		<description><![CDATA[It&#8217;s almost weekend, and time for a lighthearted post on the two realtime 3D computer graphics libraries that are available on Windows in 2011: OpenGL and Direct3D. The reason I mention the year is simply because of the fact that two years from now, this information will be as untrue as the Wikipedia article* on [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/02/25/opengl-vs-direct3d-where-are-we-on-windows-win32/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Thoughts on Sandy Bridge&#8217;s HD 3000 IGP</title>
		<link>http://scriptionary.com/2010/12/28/thoughts-on-sandy-bridges-hd-3000-igp/</link>
		<comments>http://scriptionary.com/2010/12/28/thoughts-on-sandy-bridges-hd-3000-igp/#comments</comments>
		<pubDate>Tue, 28 Dec 2010 16:33:17 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Larrabee]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=566</guid>
		<description><![CDATA[Sandy Bridge is Intel&#8217;s new microarchitecture, slated for release in January of 2011. Sandy Bridge processors will effectively phase-out the current lineup of processors, based on the LGA 1366 socket, with processors fitting a brand new socket, LGA 2011. While I understand the need for technology to move forward, and am an avid user of [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2010/12/28/thoughts-on-sandy-bridges-hd-3000-igp/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WebGL: OpenGL ES 2.0 for the Web</title>
		<link>http://scriptionary.com/2010/09/09/webgl-opengl-es-20-for-the-web/</link>
		<comments>http://scriptionary.com/2010/09/09/webgl-opengl-es-20-for-the-web/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 19:00:44 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=376</guid>
		<description><![CDATA[As an OpenGL junkie I just have to dedicate at least one post to this topic. By now you&#8217;ve undoubtedly heard of OpenGL ES, the OpenGL based library used on embedded devices such as cell phones and gaming consoles. OpenGL ES is what gives many Android based phones and iPhones their 3D gaming capabilities that [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2010/09/09/webgl-opengl-es-20-for-the-web/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tom Forsyth On Larrabee</title>
		<link>http://scriptionary.com/2009/03/26/tom-forsyth-on-larrabee/</link>
		<comments>http://scriptionary.com/2009/03/26/tom-forsyth-on-larrabee/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 02:35:32 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Larrabee]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=148</guid>
		<description><![CDATA[Today Intel released it&#8217;s new issue of &#8220;Intel Visual Adrenaline&#8221; featuring a three page interview with Tom Forsyth about Intel&#8217;s upcoming Larrabee GPU, which is x86 based and fully programmable. Click here to read the PDF, scroll down to page eight (8) Larrabee will support a rasterization pipeline as well as raytracing but Forsyth mentions [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/03/26/tom-forsyth-on-larrabee/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>OpenGL 3.1 Specification Released</title>
		<link>http://scriptionary.com/2009/03/25/opengl-31-specification-released/</link>
		<comments>http://scriptionary.com/2009/03/25/opengl-31-specification-released/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 15:33:17 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=145</guid>
		<description><![CDATA[I haven&#8217;t been active at all in the OpenGL circles recently but apparently OpenGL 3.1 was released yesterday. Check out the specs by clicking here at Khronos.ORG. I have been extremely skeptical about OpenGL 3.0 since it was more like an OpenGL 2.2 and did not implement any of the promised object oriented features that [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/03/25/opengl-31-specification-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why I Don&#8217;t Switch To Linux Just Yet</title>
		<link>http://scriptionary.com/2009/03/18/why-i-dont-switch-to-linux-just-yet/</link>
		<comments>http://scriptionary.com/2009/03/18/why-i-dont-switch-to-linux-just-yet/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 14:19:01 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=77</guid>
		<description><![CDATA[Even though I prefer my web servers to run Linux, I just can&#8217;t seem to switch my personal computer to Linux just yet. From an end-user standpoint, Linux is still very rough around the edges, here&#8217;s my personal checklist (in no particular order) that I&#8217;d like to see fulfilled. The ability to install a piece [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/03/18/why-i-dont-switch-to-linux-just-yet/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>OpenGL 3.0 &#8211; 1 hour after</title>
		<link>http://scriptionary.com/2008/08/11/opengl-3-0-1-hour-after/</link>
		<comments>http://scriptionary.com/2008/08/11/opengl-3-0-1-hour-after/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 14:57:05 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=35</guid>
		<description><![CDATA[Artistic License? Once upon a time there was a little old API, struggling for its life amongst the giants of software. Little old OpenGL knew that in order to survive it had to adapt to a strange, bewildering and new environment; it was a strange new world indeed. For two years, rumors of old OpenGL&#8217;s [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/08/11/opengl-3-0-1-hour-after/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OpenGL 3.0 Specification &#8211; August 2008</title>
		<link>http://scriptionary.com/2008/08/11/opengl-30-specification-august-2008/</link>
		<comments>http://scriptionary.com/2008/08/11/opengl-30-specification-august-2008/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 13:26:26 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=34</guid>
		<description><![CDATA[It&#8217;s here, (Edit: It&#8217;s official) haven&#8217;t read it yet but here it is: The OpenGL &#174; Graphics System: A Specification (Version 3.0 &#8211; August 11, 2008) Link to the registry containing the link Let me know what you think of it, thanks nosmileface!]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/08/11/opengl-30-specification-august-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NVIDIA to Release OpenGL 3.0 Drivers September</title>
		<link>http://scriptionary.com/2008/07/25/nvidia-to-release-opengl-3-0-drivers-september/</link>
		<comments>http://scriptionary.com/2008/07/25/nvidia-to-release-opengl-3-0-drivers-september/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 13:54:22 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[nvision]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[siggraph]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=33</guid>
		<description><![CDATA[It&#8217;s been a while since I posted but this one will make up for it. A messy screenshot of NVIDIA&#8217;s 2008 timeline has emerged on Chilehardware (CHW) and reveals that OpenGL 3.0 drivers/implementation will be due in September of this year in a collection called Big Bang II (Big Bang I was SLI). CHW member [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/07/25/nvidia-to-release-opengl-3-0-drivers-september/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why OpenGL 3.0 is Important</title>
		<link>http://scriptionary.com/2008/05/15/why-opengl-30-is-important/</link>
		<comments>http://scriptionary.com/2008/05/15/why-opengl-30-is-important/#comments</comments>
		<pubDate>Thu, 15 May 2008 19:36:35 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=21</guid>
		<description><![CDATA[Some questions have come up in regards to my last post, The Ghost of OpenGL 3.0, and one of them keeps popping out on top: Why do we need OpenGL 3.0 and What&#8217;s wrong with OpenGL 2.1? This post will attempt to take you through the pre-published materials on the OpenGL API, version 3.0 and [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/05/15/why-opengl-30-is-important/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>OpenGL 3.0 &#8211; an update</title>
		<link>http://scriptionary.com/2008/05/13/opengl-30-an-update/</link>
		<comments>http://scriptionary.com/2008/05/13/opengl-30-an-update/#comments</comments>
		<pubDate>Tue, 13 May 2008 21:44:35 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[siggraph]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=25</guid>
		<description><![CDATA[And we have some sort of news &#8212; dare I say finally? OpenGL 3.0 updates will be presented at the OpenGL BOF at SIGGRAPH 2008, although neither a room nor a time have been announced. Keep your eyes on this page for updates. SIGGRAPH 2008 runs from August 11th till August 15th 2008 in Los [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/05/13/opengl-30-an-update/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Ghost of OpenGL 3.0</title>
		<link>http://scriptionary.com/2008/05/08/the-ghost-of-opengl-30/</link>
		<comments>http://scriptionary.com/2008/05/08/the-ghost-of-opengl-30/#comments</comments>
		<pubDate>Thu, 08 May 2008 20:18:25 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=16</guid>
		<description><![CDATA[OpenGL 3.0 seems to become more and more of a promise that&#8217;s bound to be broken; like a friend who promises you to give back the money you loaned him, always tomorrow. The expected API promises many new features, enhancements and is the first total rewrite of the existing OpenGL Standard. The API promises an [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/05/08/the-ghost-of-opengl-30/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Direct3D, OpenGL and XNA Fieldguide</title>
		<link>http://scriptionary.com/2008/04/11/direct3d-opengl-and-xna-fieldguide/</link>
		<comments>http://scriptionary.com/2008/04/11/direct3d-opengl-and-xna-fieldguide/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 14:30:14 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/2008/04/11/direct3d-opengl-and-xna-fieldguide/</guid>
		<description><![CDATA[I&#8217;m happy to announce that the &#8220;Direct3D, OpenGL and XNA Fieldguide&#8221; is back and improved. The article outlines the pros and cons of the major graphics APIs available and should be a useful reference in the back of every beginner graphics programmer&#8217;s mind.]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/04/11/direct3d-opengl-and-xna-fieldguide/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NVIDIA Opens Up GPU Gems</title>
		<link>http://scriptionary.com/2008/04/01/nvidia-opens-up-gpu-gems/</link>
		<comments>http://scriptionary.com/2008/04/01/nvidia-opens-up-gpu-gems/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 18:56:10 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[free stuff]]></category>
		<category><![CDATA[gpu gems]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/2008/04/01/nvidia-opens-up-gpu-gems/</guid>
		<description><![CDATA[NVIDIA has decided to publish the acclaimed GPU Gems book on their website, free of charge. Go to the NVIDIA website to read it. Did I mention it was free? Its free.]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/04/01/nvidia-opens-up-gpu-gems/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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