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	<title>Scriptionary &#187; nvision</title>
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	<link>http://scriptionary.com</link>
	<description>A Blog on Programming and Technology</description>
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		<title>NVIDIA to Release OpenGL 3.0 Drivers September</title>
		<link>http://scriptionary.com/2008/07/25/nvidia-to-release-opengl-3-0-drivers-september/</link>
		<comments>http://scriptionary.com/2008/07/25/nvidia-to-release-opengl-3-0-drivers-september/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 13:54:22 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[nvision]]></category>
		<category><![CDATA[opengl]]></category>
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		<guid isPermaLink="false">http://blog.scriptionary.com/?p=33</guid>
		<description><![CDATA[It&#8217;s been a while since I posted but this one will make up for it. A messy screenshot of NVIDIA&#8217;s 2008 timeline has emerged on Chilehardware (CHW) and reveals that OpenGL 3.0 drivers/implementation will be due in September of this year in a collection called Big Bang II (Big Bang I was SLI). CHW member [...]]]></description>
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		<title>DirectX 11 @ NVISION 2008</title>
		<link>http://scriptionary.com/2008/06/12/directx-11-nvision-2008/</link>
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		<pubDate>Thu, 12 Jun 2008 21:15:15 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
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		<category><![CDATA[directx]]></category>
		<category><![CDATA[nvision]]></category>

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		<description><![CDATA[DirectX 11 is to be presented at NVISION 08, click here for details. Looking at the few mentioned features on the page (tessellation, multithreaded rendering, compute shaders, Shader Model 5), I&#8217;d say OpenGL is in big trouble if they want to catch up.]]></description>
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