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	<title>Scriptionary &#187; Microsoft</title>
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	<link>http://scriptionary.com</link>
	<description>A Blog on Programming and Technology</description>
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		<title>CONFIRMED: Windows is going ARM</title>
		<link>http://scriptionary.com/2011/01/05/confirmed-windows-is-going-arm/</link>
		<comments>http://scriptionary.com/2011/01/05/confirmed-windows-is-going-arm/#comments</comments>
		<pubDate>Wed, 05 Jan 2011 21:22:40 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ARM]]></category>
		<category><![CDATA[CES 2011]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=580</guid>
		<description><![CDATA[Microsoft confirmed today at the 2011 CES that the next generation of the Windows operating system will indeed run on ARM processors, following wild rumors and speculation this past week. Windows on ARM processors means that the operating system is now capable of running on a plethora of mobile devices, thus opening up an entirely [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/01/05/confirmed-windows-is-going-arm/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DirectX Developer Blog</title>
		<link>http://scriptionary.com/2009/09/16/directx-developer-blog/</link>
		<comments>http://scriptionary.com/2009/09/16/directx-developer-blog/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 14:33:30 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/2009/09/16/directx-developer-blog/</guid>
		<description><![CDATA[Apparently, the DirectX team has had a blog since late April of this year it&#8217;s just not very popular I guess. They&#8217;ve posted a shipload of information over the last couple of months, so if you&#8217;re like me and had no idea this existed, you&#8217;ll have quite some reading to catch up to. It&#8217;s mostly [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/09/16/directx-developer-blog/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>August 2009 DirectX SDK</title>
		<link>http://scriptionary.com/2009/09/10/august-2009-directx-sdk/</link>
		<comments>http://scriptionary.com/2009/09/10/august-2009-directx-sdk/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 15:00:06 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=270</guid>
		<description><![CDATA[Yeah, I don&#8217;t have the DX11 logo yet&#8230;Today the August 2009 DirectX SDK was released on MSDN, strangely enough the August SDK was released in September. This release contains the first official release of Direct3D 11 (RTM), which was previously only a technical preview. According to the release notes, this version of Direct3D 11 will [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/09/10/august-2009-directx-sdk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Windows 7: The First 7 Days</title>
		<link>http://scriptionary.com/2009/08/14/windows-7-the-first-7-days/</link>
		<comments>http://scriptionary.com/2009/08/14/windows-7-the-first-7-days/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 13:39:51 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[vista]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=263</guid>
		<description><![CDATA[So today marks the first week of Windows 7 RTM usage and I have to say that I like it. As I said before, Vista&#8217;s gaming performance was sub par but it looks like Windows 7 has picked up the slack. It simply seems like the same system performs better with Windows 7, it&#8217;s definitely [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/08/14/windows-7-the-first-7-days/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Windows 7</title>
		<link>http://scriptionary.com/2009/08/06/windows-7/</link>
		<comments>http://scriptionary.com/2009/08/06/windows-7/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 01:12:20 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[vista]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=245</guid>
		<description><![CDATA[Windows 7 RTM was released for MSDN subscribers today so I&#8217;m taking this chance to upgrade to Windows 7 early on. I&#8217;ve been using Vista fulltime a bit over a year now and have been a bit disappointed in the long run with its performance when it comes to gaming and other intense apps. Although [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/08/06/windows-7/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>March 2009 DirectX SDK</title>
		<link>http://scriptionary.com/2009/03/24/march-2009-directx-sdk/</link>
		<comments>http://scriptionary.com/2009/03/24/march-2009-directx-sdk/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 18:02:32 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=136</guid>
		<description><![CDATA[OK, so only one day after I publicly whined &#8220;where is the DX SDK?&#8221; Microsoft has released the March 2009 version. Go figure. Get it here at DirectX 2009 SDK @ MS Download. Also, there seems to be some interesting stuff bundled with this version of the SDK, here&#8217;s my take on the important stuff: [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/03/24/march-2009-directx-sdk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Where&#8217;s the DirectX SDK</title>
		<link>http://scriptionary.com/2009/03/23/wheres-the-directx-sdk/</link>
		<comments>http://scriptionary.com/2009/03/23/wheres-the-directx-sdk/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 15:20:14 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=103</guid>
		<description><![CDATA[I wonder what kind of development is going on at Microsoft as there hasn&#8217;t been an update for the DirectX SDK since November of 2008. This is quite out-of-sync with their regular release schedule of a new SDK every 3 months. My guess would be that with the release date of Windows 7 inching closer, [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/03/23/wheres-the-directx-sdk/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>DirectX SDK November 2008</title>
		<link>http://scriptionary.com/2008/11/06/directx-sdk-november-2008/</link>
		<comments>http://scriptionary.com/2008/11/06/directx-sdk-november-2008/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 15:46:28 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=58</guid>
		<description><![CDATA[Just released, get it while it&#8217;s hot. It doesn&#8217;t look like there are any DirectX 11 previews in there. Is it my imagination or were those supposed to be in it? Thanks Aras for the confirmation that the DirectX 11 preview are actually in there. EDIT2: The new DirectX redistributable was released today.]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/11/06/directx-sdk-november-2008/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>What if .NET would be Discontinued?</title>
		<link>http://scriptionary.com/2008/11/03/what-if-net-would-be-discontinued/</link>
		<comments>http://scriptionary.com/2008/11/03/what-if-net-would-be-discontinued/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 02:09:45 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=53</guid>
		<description><![CDATA[I&#8217;m not known as a person who particularly likes the .NET framework but I still have to use it. The .NET Framework is basically a massive library of general purpose functions, much like the Standard Library is to C or the Standard Template Library is to C++. But what if it all would be discontinued? [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/11/03/what-if-net-would-be-discontinued/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Visual Studio 2010 CTP Released</title>
		<link>http://scriptionary.com/2008/10/30/visual-studio-2010-ctp-released/</link>
		<comments>http://scriptionary.com/2008/10/30/visual-studio-2010-ctp-released/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 21:35:53 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Visual Studio]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=50</guid>
		<description><![CDATA[Maybe this news is a bit old but Visual Studio 2010 CTP was released, you can get it at the following location: Visual Studio 2010 CTP Site For you who don&#8217;t know, CTP means Community Technology Preview and can almost be regarded as a public beta version. For C/C++ developers, you can find more info [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/10/30/visual-studio-2010-ctp-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ASP.NET &#8211; Name Ambiguous by Nature?</title>
		<link>http://scriptionary.com/2008/10/30/aspnet-name-ambiguous-by-nature/</link>
		<comments>http://scriptionary.com/2008/10/30/aspnet-name-ambiguous-by-nature/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 16:15:22 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=48</guid>
		<description><![CDATA[First of all, I have to mention that this colleague has been a C and ASM programmer for most of his lengthy professional career, I won&#8217;t mention his name here but let&#8217;s just call him &#8220;Joe the Programmer&#8221; in light of current braindead naming schemes. Joe the Programmer recently started programming with the .NET framework [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/10/30/aspnet-name-ambiguous-by-nature/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>DirectX SDK August 2008</title>
		<link>http://scriptionary.com/2008/08/16/directx-sdk-august-2008/</link>
		<comments>http://scriptionary.com/2008/08/16/directx-sdk-august-2008/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 07:12:01 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=40</guid>
		<description><![CDATA[Hot off the press, get it now: DirectX SDK August 2008]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/08/16/directx-sdk-august-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Preliminary view of DirectX 11</title>
		<link>http://scriptionary.com/2008/08/15/preliminary-view-of-directx-11/</link>
		<comments>http://scriptionary.com/2008/08/15/preliminary-view-of-directx-11/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 17:51:04 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=39</guid>
		<description><![CDATA[Following is a list of the major features that have been announced to be included in Direct3D 11, the next generation Graphics API included in the DirectX SDK. In my opinion, the changes (rather, additions) brought into this API are excellent so far. It seems as if the API has finally grown up and is [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/08/15/preliminary-view-of-directx-11/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;Don&#8217;t worry, it&#8217;s just a warning.&#8221;</title>
		<link>http://scriptionary.com/2008/08/15/dont-worry-its-just-a-warning/</link>
		<comments>http://scriptionary.com/2008/08/15/dont-worry-its-just-a-warning/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 15:34:28 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bad thing]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=36</guid>
		<description><![CDATA[I don&#8217;t like Visual Basic, yet in many Microsoft shops, VB is still being used especially in combination with ASP.NET. The problem with Visual Basic is that it&#8217;s not very strongly typed. Conventions are often thrown out of the window and Senior VB developers often hold their seniority as experience which, is more fiction than [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/08/15/dont-worry-its-just-a-warning/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Direct3D, OpenGL and XNA Fieldguide</title>
		<link>http://scriptionary.com/2008/04/11/direct3d-opengl-and-xna-fieldguide/</link>
		<comments>http://scriptionary.com/2008/04/11/direct3d-opengl-and-xna-fieldguide/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 14:30:14 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/2008/04/11/direct3d-opengl-and-xna-fieldguide/</guid>
		<description><![CDATA[I&#8217;m happy to announce that the &#8220;Direct3D, OpenGL and XNA Fieldguide&#8221; is back and improved. The article outlines the pros and cons of the major graphics APIs available and should be a useful reference in the back of every beginner graphics programmer&#8217;s mind.]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/04/11/direct3d-opengl-and-xna-fieldguide/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>One to watch: MSDN Code Gallery</title>
		<link>http://scriptionary.com/2008/04/02/one-to-watch-msdn-code-gallery/</link>
		<comments>http://scriptionary.com/2008/04/02/one-to-watch-msdn-code-gallery/#comments</comments>
		<pubDate>Wed, 02 Apr 2008 14:05:17 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[free stuff]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[snippets]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/2008/04/02/one-to-watch-msdn-code-gallery/</guid>
		<description><![CDATA[While reading Betsy Aoki&#8217;s blog I stumbled upon her post about Gotdotnet being dead. I&#8217;m not crying about it, I barely knew that site, but when you go to the old URL you&#8217;ll be presented with what seems to be Microsoft&#8217;s implementation of a resource dump: the MSDN Code Gallery &#8212; which is pretty neat. [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/04/02/one-to-watch-msdn-code-gallery/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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