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	<title>Scriptionary &#187; directx</title>
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	<link>http://scriptionary.com</link>
	<description>A Blog on Programming and Technology</description>
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		<item>
		<title>Carmack on OpenGL &amp; Direct3D</title>
		<link>http://scriptionary.com/2011/03/14/carmack-on-opengl-direct3d/</link>
		<comments>http://scriptionary.com/2011/03/14/carmack-on-opengl-direct3d/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 15:55:48 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=841</guid>
		<description><![CDATA[John Carmack, of DOOM, Wolfenstein, and Quake fame, has spoken out on the issue of Direct3D vs OpenGL in an interview with the folks at bit-tech. Check out the article here. Note that Carmack is still using OpenGL in his game engines because of cross-platform compatibility reasons, but prefers Direct3D&#8217;s more modern API. It&#8217;s sad [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/03/14/carmack-on-opengl-direct3d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Epic Games&#8217; New Unreal Engine at GDC 2011</title>
		<link>http://scriptionary.com/2011/03/04/epic-games-new-unreal-engine-at-gdc-2011/</link>
		<comments>http://scriptionary.com/2011/03/04/epic-games-new-unreal-engine-at-gdc-2011/#comments</comments>
		<pubDate>Fri, 04 Mar 2011 15:12:43 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=833</guid>
		<description><![CDATA[More news from this year&#8217;s Game Developers Conference shows some amazing next-gen graphics from Epic Games through their Unreal Engine. It&#8217;s certainly worth checking out the article at Tom&#8217;s Hardware right here.]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/03/04/epic-games-new-unreal-engine-at-gdc-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OpenGL vs Direct3D: Where are we on Windows? (Win32)</title>
		<link>http://scriptionary.com/2011/02/25/opengl-vs-direct3d-where-are-we-on-windows-win32/</link>
		<comments>http://scriptionary.com/2011/02/25/opengl-vs-direct3d-where-are-we-on-windows-win32/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 15:00:58 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=756</guid>
		<description><![CDATA[It&#8217;s almost weekend, and time for a lighthearted post on the two realtime 3D computer graphics libraries that are available on Windows in 2011: OpenGL and Direct3D. The reason I mention the year is simply because of the fact that two years from now, this information will be as untrue as the Wikipedia article* on [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/02/25/opengl-vs-direct3d-where-are-we-on-windows-win32/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Thoughts on Sandy Bridge&#8217;s HD 3000 IGP</title>
		<link>http://scriptionary.com/2010/12/28/thoughts-on-sandy-bridges-hd-3000-igp/</link>
		<comments>http://scriptionary.com/2010/12/28/thoughts-on-sandy-bridges-hd-3000-igp/#comments</comments>
		<pubDate>Tue, 28 Dec 2010 16:33:17 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Larrabee]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=566</guid>
		<description><![CDATA[Sandy Bridge is Intel&#8217;s new microarchitecture, slated for release in January of 2011. Sandy Bridge processors will effectively phase-out the current lineup of processors, based on the LGA 1366 socket, with processors fitting a brand new socket, LGA 2011. While I understand the need for technology to move forward, and am an avid user of [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2010/12/28/thoughts-on-sandy-bridges-hd-3000-igp/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DirectX Developer Blog</title>
		<link>http://scriptionary.com/2009/09/16/directx-developer-blog/</link>
		<comments>http://scriptionary.com/2009/09/16/directx-developer-blog/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 14:33:30 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/2009/09/16/directx-developer-blog/</guid>
		<description><![CDATA[Apparently, the DirectX team has had a blog since late April of this year it&#8217;s just not very popular I guess. They&#8217;ve posted a shipload of information over the last couple of months, so if you&#8217;re like me and had no idea this existed, you&#8217;ll have quite some reading to catch up to. It&#8217;s mostly [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/09/16/directx-developer-blog/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>August 2009 DirectX SDK</title>
		<link>http://scriptionary.com/2009/09/10/august-2009-directx-sdk/</link>
		<comments>http://scriptionary.com/2009/09/10/august-2009-directx-sdk/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 15:00:06 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=270</guid>
		<description><![CDATA[Yeah, I don&#8217;t have the DX11 logo yet&#8230;Today the August 2009 DirectX SDK was released on MSDN, strangely enough the August SDK was released in September. This release contains the first official release of Direct3D 11 (RTM), which was previously only a technical preview. According to the release notes, this version of Direct3D 11 will [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/09/10/august-2009-directx-sdk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DirectX 10 Book Recommendation</title>
		<link>http://scriptionary.com/2009/03/28/directx-10-book-recommendation/</link>
		<comments>http://scriptionary.com/2009/03/28/directx-10-book-recommendation/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 00:01:59 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[directx]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=157</guid>
		<description><![CDATA[I don&#8217;t often recommend books, especially when it comes to DirectX/Direct3D. There are many monstrosities out there that should never have seen the light of day. Once per week or so I browse a local Barnes and Noble hoping to catch a book I haven&#8217;t seen before. It rarely happens since their inventory is very [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/03/28/directx-10-book-recommendation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tom Forsyth On Larrabee</title>
		<link>http://scriptionary.com/2009/03/26/tom-forsyth-on-larrabee/</link>
		<comments>http://scriptionary.com/2009/03/26/tom-forsyth-on-larrabee/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 02:35:32 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Larrabee]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=148</guid>
		<description><![CDATA[Today Intel released it&#8217;s new issue of &#8220;Intel Visual Adrenaline&#8221; featuring a three page interview with Tom Forsyth about Intel&#8217;s upcoming Larrabee GPU, which is x86 based and fully programmable. Click here to read the PDF, scroll down to page eight (8) Larrabee will support a rasterization pipeline as well as raytracing but Forsyth mentions [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/03/26/tom-forsyth-on-larrabee/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>March 2009 DirectX SDK</title>
		<link>http://scriptionary.com/2009/03/24/march-2009-directx-sdk/</link>
		<comments>http://scriptionary.com/2009/03/24/march-2009-directx-sdk/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 18:02:32 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=136</guid>
		<description><![CDATA[OK, so only one day after I publicly whined &#8220;where is the DX SDK?&#8221; Microsoft has released the March 2009 version. Go figure. Get it here at DirectX 2009 SDK @ MS Download. Also, there seems to be some interesting stuff bundled with this version of the SDK, here&#8217;s my take on the important stuff: [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/03/24/march-2009-directx-sdk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Where&#8217;s the DirectX SDK</title>
		<link>http://scriptionary.com/2009/03/23/wheres-the-directx-sdk/</link>
		<comments>http://scriptionary.com/2009/03/23/wheres-the-directx-sdk/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 15:20:14 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=103</guid>
		<description><![CDATA[I wonder what kind of development is going on at Microsoft as there hasn&#8217;t been an update for the DirectX SDK since November of 2008. This is quite out-of-sync with their regular release schedule of a new SDK every 3 months. My guess would be that with the release date of Windows 7 inching closer, [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2009/03/23/wheres-the-directx-sdk/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>DirectX SDK November 2008</title>
		<link>http://scriptionary.com/2008/11/06/directx-sdk-november-2008/</link>
		<comments>http://scriptionary.com/2008/11/06/directx-sdk-november-2008/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 15:46:28 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=58</guid>
		<description><![CDATA[Just released, get it while it&#8217;s hot. It doesn&#8217;t look like there are any DirectX 11 previews in there. Is it my imagination or were those supposed to be in it? Thanks Aras for the confirmation that the DirectX 11 preview are actually in there. EDIT2: The new DirectX redistributable was released today.]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/11/06/directx-sdk-november-2008/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>DirectX SDK August 2008</title>
		<link>http://scriptionary.com/2008/08/16/directx-sdk-august-2008/</link>
		<comments>http://scriptionary.com/2008/08/16/directx-sdk-august-2008/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 07:12:01 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=40</guid>
		<description><![CDATA[Hot off the press, get it now: DirectX SDK August 2008]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/08/16/directx-sdk-august-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Preliminary view of DirectX 11</title>
		<link>http://scriptionary.com/2008/08/15/preliminary-view-of-directx-11/</link>
		<comments>http://scriptionary.com/2008/08/15/preliminary-view-of-directx-11/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 17:51:04 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=39</guid>
		<description><![CDATA[Following is a list of the major features that have been announced to be included in Direct3D 11, the next generation Graphics API included in the DirectX SDK. In my opinion, the changes (rather, additions) brought into this API are excellent so far. It seems as if the API has finally grown up and is [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DirectX 11 @ NVISION 2008</title>
		<link>http://scriptionary.com/2008/06/12/directx-11-nvision-2008/</link>
		<comments>http://scriptionary.com/2008/06/12/directx-11-nvision-2008/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 21:15:15 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[nvision]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=30</guid>
		<description><![CDATA[DirectX 11 is to be presented at NVISION 08, click here for details. Looking at the few mentioned features on the page (tessellation, multithreaded rendering, compute shaders, Shader Model 5), I&#8217;d say OpenGL is in big trouble if they want to catch up.]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/06/12/directx-11-nvision-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Vista and DirectX 10</title>
		<link>http://scriptionary.com/2008/06/02/vista-and-directx-10/</link>
		<comments>http://scriptionary.com/2008/06/02/vista-and-directx-10/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 20:44:16 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[vista]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=29</guid>
		<description><![CDATA[This weekend I took some time out to reformat my development computer in preparation for Windows Vista. I used Vista before but switched back to XP x64 in less than a week&#8217;s time. But heck, after a year and a Service Pack, I was willing to take the chance with Vista. I wanted to take [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/06/02/vista-and-directx-10/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Why OpenGL 3.0 is Important</title>
		<link>http://scriptionary.com/2008/05/15/why-opengl-30-is-important/</link>
		<comments>http://scriptionary.com/2008/05/15/why-opengl-30-is-important/#comments</comments>
		<pubDate>Thu, 15 May 2008 19:36:35 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=21</guid>
		<description><![CDATA[Some questions have come up in regards to my last post, The Ghost of OpenGL 3.0, and one of them keeps popping out on top: Why do we need OpenGL 3.0 and What&#8217;s wrong with OpenGL 2.1? This post will attempt to take you through the pre-published materials on the OpenGL API, version 3.0 and [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/05/15/why-opengl-30-is-important/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>The Ghost of OpenGL 3.0</title>
		<link>http://scriptionary.com/2008/05/08/the-ghost-of-opengl-30/</link>
		<comments>http://scriptionary.com/2008/05/08/the-ghost-of-opengl-30/#comments</comments>
		<pubDate>Thu, 08 May 2008 20:18:25 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=16</guid>
		<description><![CDATA[OpenGL 3.0 seems to become more and more of a promise that&#8217;s bound to be broken; like a friend who promises you to give back the money you loaned him, always tomorrow. The expected API promises many new features, enhancements and is the first total rewrite of the existing OpenGL Standard. The API promises an [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/05/08/the-ghost-of-opengl-30/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Direct3D, OpenGL and XNA Fieldguide</title>
		<link>http://scriptionary.com/2008/04/11/direct3d-opengl-and-xna-fieldguide/</link>
		<comments>http://scriptionary.com/2008/04/11/direct3d-opengl-and-xna-fieldguide/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 14:30:14 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/2008/04/11/direct3d-opengl-and-xna-fieldguide/</guid>
		<description><![CDATA[I&#8217;m happy to announce that the &#8220;Direct3D, OpenGL and XNA Fieldguide&#8221; is back and improved. The article outlines the pros and cons of the major graphics APIs available and should be a useful reference in the back of every beginner graphics programmer&#8217;s mind.]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/04/11/direct3d-opengl-and-xna-fieldguide/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Article: Is Direct3D 10 on Windows XP Possible?</title>
		<link>http://scriptionary.com/2008/03/25/article-is-direct3d-10-on-windows-xp-possible/</link>
		<comments>http://scriptionary.com/2008/03/25/article-is-direct3d-10-on-windows-xp-possible/#comments</comments>
		<pubDate>Tue, 25 Mar 2008 17:59:00 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/2008/03/25/article-is-direct3d-10-on-windows-xp-possible/</guid>
		<description><![CDATA[A new article has been added to the Wiki, encouraging user-input: Is Direct3D 10 on Windows XP Possible?]]></description>
		<wfw:commentRss>http://scriptionary.com/2008/03/25/article-is-direct3d-10-on-windows-xp-possible/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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