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	<title>Scriptionary &#187; Uncategorized</title>
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	<link>http://scriptionary.com</link>
	<description>A Blog on Programming and Technology</description>
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		<item>
		<title>C++ Events with lambda expressions, and std::function</title>
		<link>http://scriptionary.com/2011/07/05/c-events-with-lambda-expressions-and-stdfunction/</link>
		<comments>http://scriptionary.com/2011/07/05/c-events-with-lambda-expressions-and-stdfunction/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 15:41:26 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=883</guid>
		<description><![CDATA[One of the things that C++ doesn&#8217;t have out-of-the-box is events, which is not necessarily a bad thing. However, with the additions to the C++0x/C++11 specification, we can implement something like an event system found in higher level languages such as C# using relatively easy to use code. Please note that this is not the [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/07/05/c-events-with-lambda-expressions-and-stdfunction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OpenGLBook.com Launch</title>
		<link>http://scriptionary.com/2011/04/06/openglbook-com-launch/</link>
		<comments>http://scriptionary.com/2011/04/06/openglbook-com-launch/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 06:42:35 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=872</guid>
		<description><![CDATA[Just launched OpenGLBook.com, a website on learning OpenGL 4.0 programming in online book format. The first two chapters are online, new chapters to be released periodically.]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/04/06/openglbook-com-launch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Returning JSON from an ASP.NET Web Service</title>
		<link>http://scriptionary.com/2011/03/25/returning-json-from-an-asp-net-web-service/</link>
		<comments>http://scriptionary.com/2011/03/25/returning-json-from-an-asp-net-web-service/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 14:30:52 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[jQuery]]></category>
		<category><![CDATA[visual basic]]></category>
		<category><![CDATA[Visual Studio]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=847</guid>
		<description><![CDATA[If you&#8217;re having trouble with getting jQuery to talk to your ASP.NET web service, I may have some tips to ease your pain. #1: It&#8217;s not JSON! That&#8217;s right, even though your WebMethod consumes and returns JSON, you actually have to send a formatted string instead of a pure JSON object: JavaScript: This means that [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/03/25/returning-json-from-an-asp-net-web-service/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Carmack on OpenGL &amp; Direct3D</title>
		<link>http://scriptionary.com/2011/03/14/carmack-on-opengl-direct3d/</link>
		<comments>http://scriptionary.com/2011/03/14/carmack-on-opengl-direct3d/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 15:55:48 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=841</guid>
		<description><![CDATA[John Carmack, of DOOM, Wolfenstein, and Quake fame, has spoken out on the issue of Direct3D vs OpenGL in an interview with the folks at bit-tech. Check out the article here. Note that Carmack is still using OpenGL in his game engines because of cross-platform compatibility reasons, but prefers Direct3D&#8217;s more modern API. It&#8217;s sad [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/03/14/carmack-on-opengl-direct3d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Epic Games&#8217; New Unreal Engine at GDC 2011</title>
		<link>http://scriptionary.com/2011/03/04/epic-games-new-unreal-engine-at-gdc-2011/</link>
		<comments>http://scriptionary.com/2011/03/04/epic-games-new-unreal-engine-at-gdc-2011/#comments</comments>
		<pubDate>Fri, 04 Mar 2011 15:12:43 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=833</guid>
		<description><![CDATA[More news from this year&#8217;s Game Developers Conference shows some amazing next-gen graphics from Epic Games through their Unreal Engine. It&#8217;s certainly worth checking out the article at Tom&#8217;s Hardware right here.]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/03/04/epic-games-new-unreal-engine-at-gdc-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WebGL 1.0 Specification Released</title>
		<link>http://scriptionary.com/2011/03/03/webgl-1-0-specification-released/</link>
		<comments>http://scriptionary.com/2011/03/03/webgl-1-0-specification-released/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 19:50:10 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=829</guid>
		<description><![CDATA[The Khronos group has released the final WebGL 1.0 specification today at the Game Developers Conference, here are the relevant links to check out: WebGL 1.0 Specification WebGL Wiki The official announcement As of March 3, 2011 2:45PM, the online specification has not yet been updated to reflect the final changes (still says &#8220;draft&#8221;).]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/03/03/webgl-1-0-specification-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OpenGL vs Direct3D: Where are we on Windows? (Win32)</title>
		<link>http://scriptionary.com/2011/02/25/opengl-vs-direct3d-where-are-we-on-windows-win32/</link>
		<comments>http://scriptionary.com/2011/02/25/opengl-vs-direct3d-where-are-we-on-windows-win32/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 15:00:58 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=756</guid>
		<description><![CDATA[It&#8217;s almost weekend, and time for a lighthearted post on the two realtime 3D computer graphics libraries that are available on Windows in 2011: OpenGL and Direct3D. The reason I mention the year is simply because of the fact that two years from now, this information will be as untrue as the Wikipedia article* on [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/02/25/opengl-vs-direct3d-where-are-we-on-windows-win32/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Hurry Up, AMD</title>
		<link>http://scriptionary.com/2011/02/18/hurry-up-amd/</link>
		<comments>http://scriptionary.com/2011/02/18/hurry-up-amd/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 15:30:38 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Bulldozer]]></category>
		<category><![CDATA[Intel]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=742</guid>
		<description><![CDATA[You&#8217;ve heard of Intel&#8217;s recent &#8220;Cougar Point&#8221; chipset screwup causing all motherboards for Sandy Bridge-based Core i7 processors to be pulled from the market until next month when new parts will appear. We&#8217;ve also all read the reviews that show the new i7 processors to be very fast and beating AMD&#8217;s current lineup in terms [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/02/18/hurry-up-amd/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BC42104: Variable &#8216;X&#8217; is used before it has been assigned a value.</title>
		<link>http://scriptionary.com/2011/02/11/bc42104-variable-x-is-used-before-it-has-been-assigned-a-value/</link>
		<comments>http://scriptionary.com/2011/02/11/bc42104-variable-x-is-used-before-it-has-been-assigned-a-value/#comments</comments>
		<pubDate>Fri, 11 Feb 2011 17:22:25 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bad thing]]></category>
		<category><![CDATA[pet peeves]]></category>
		<category><![CDATA[Visual Studio]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=719</guid>
		<description><![CDATA[My dearest VB.NET programmers (and C# programmers up to a point), I once again have to inform you of one of my pet peeves. This is pretty much a follow-up to one of my previous posts, but more than two years after, I still work in projects from various online sources as well as professionally [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/02/11/bc42104-variable-x-is-used-before-it-has-been-assigned-a-value/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>C Video Tutorial 02: Basic Data Types and Variables</title>
		<link>http://scriptionary.com/2011/01/28/c-video-tutorial-02-basic-data-types-and-variables/</link>
		<comments>http://scriptionary.com/2011/01/28/c-video-tutorial-02-basic-data-types-and-variables/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 16:11:19 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[data types]]></category>
		<category><![CDATA[functions]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[variables]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=705</guid>
		<description><![CDATA[The next tutorial covering some basic data types and in introduction into variables using the C programming language is now available. Make sure to watch the 1080p version if your connection allows it:]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/01/28/c-video-tutorial-02-basic-data-types-and-variables/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>C Video Tutorial 01: Hello, World!</title>
		<link>http://scriptionary.com/2011/01/27/c-video-tutorial-01-hello-world/</link>
		<comments>http://scriptionary.com/2011/01/27/c-video-tutorial-01-hello-world/#comments</comments>
		<pubDate>Thu, 27 Jan 2011 12:00:14 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[hello world]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=696</guid>
		<description><![CDATA[Due to time restrictions, all of the promised future C tutorials will be in video format. Here&#8217;s the video reworking of my previous written &#8220;Hello, World!&#8221; tutorial (make sure to watch it in 1080p if you can): I hope you learned something, and if you have any comments or questions, please let me know by [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/01/27/c-video-tutorial-01-hello-world/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>C Bitwise Operations Cheat Sheet</title>
		<link>http://scriptionary.com/2011/01/21/c-bitwise-operations-cheat-sheet/</link>
		<comments>http://scriptionary.com/2011/01/21/c-bitwise-operations-cheat-sheet/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 12:00:44 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[cheat sheet]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=644</guid>
		<description><![CDATA[Operations Table Operation Sample C Operator AND 1001 AND 0101 = 0001 &#38; (ampersand) OR 1001 OR 0101 = 1101 &#124; (pipe) NOT NOT 1001 = 0110 ~ (tilde) XOR 1001 XOR 1011 = 0010 ^ (caret) LEFT-SHIFT LEFT-SHIFT 0001 BY 1 = 0010 LEFT-SHIFT 0001 BY 3 = 1000 &#60;&#60; RIGHT-SHIFT RIGHT-SHIFT 1000 BY [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Five Quick Check-In Guidelines</title>
		<link>http://scriptionary.com/2011/01/17/five-quick-check-in-guidelines/</link>
		<comments>http://scriptionary.com/2011/01/17/five-quick-check-in-guidelines/#comments</comments>
		<pubDate>Mon, 17 Jan 2011 12:00:07 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[check-in]]></category>
		<category><![CDATA[source control]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=624</guid>
		<description><![CDATA[If you work in a source controlled environment, these are the minimal guidelines that you&#8217;ll have to stick to for making your teammates&#8217; lives a bit easier. Don&#8217;t Check-In Broken Code: More than often, you&#8217;ll pull down the latest version of a project from your repository only to find that the code won&#8217;t build. Please, [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/01/17/five-quick-check-in-guidelines/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>C Tutorial 01: Hello, World!</title>
		<link>http://scriptionary.com/2011/01/11/c-tutorial-01-hello-world/</link>
		<comments>http://scriptionary.com/2011/01/11/c-tutorial-01-hello-world/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 16:11:26 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[hello world]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=610</guid>
		<description><![CDATA[If you ask a programmer which programming language you should learn as your first, they&#8217;ll often prescribe you their personal favorite, often not considering if the language is supported on multiple platforms, easy to learn, exposing underlying system mechanics, and fully featured. This post is the first of a series of tutorials intended to teach [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CONFIRMED: Windows is going ARM</title>
		<link>http://scriptionary.com/2011/01/05/confirmed-windows-is-going-arm/</link>
		<comments>http://scriptionary.com/2011/01/05/confirmed-windows-is-going-arm/#comments</comments>
		<pubDate>Wed, 05 Jan 2011 21:22:40 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ARM]]></category>
		<category><![CDATA[CES 2011]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=580</guid>
		<description><![CDATA[Microsoft confirmed today at the 2011 CES that the next generation of the Windows operating system will indeed run on ARM processors, following wild rumors and speculation this past week. Windows on ARM processors means that the operating system is now capable of running on a plethora of mobile devices, thus opening up an entirely [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2011/01/05/confirmed-windows-is-going-arm/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Thoughts on Sandy Bridge&#8217;s HD 3000 IGP</title>
		<link>http://scriptionary.com/2010/12/28/thoughts-on-sandy-bridges-hd-3000-igp/</link>
		<comments>http://scriptionary.com/2010/12/28/thoughts-on-sandy-bridges-hd-3000-igp/#comments</comments>
		<pubDate>Tue, 28 Dec 2010 16:33:17 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Larrabee]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=566</guid>
		<description><![CDATA[Sandy Bridge is Intel&#8217;s new microarchitecture, slated for release in January of 2011. Sandy Bridge processors will effectively phase-out the current lineup of processors, based on the LGA 1366 socket, with processors fitting a brand new socket, LGA 2011. While I understand the need for technology to move forward, and am an avid user of [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2010/12/28/thoughts-on-sandy-bridges-hd-3000-igp/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Creating a Window Wrapper Class: Redux</title>
		<link>http://scriptionary.com/2010/09/13/creating-a-window-wrapper-class-redux/</link>
		<comments>http://scriptionary.com/2010/09/13/creating-a-window-wrapper-class-redux/#comments</comments>
		<pubDate>Mon, 13 Sep 2010 14:30:38 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[snippets]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=441</guid>
		<description><![CDATA[By Neosnaps Okay, so I know you&#8217;re probably here because you searched for &#8220;window wrapper class&#8221; or something similar and expected the article that I use to host on Scriptionary that threw a bunch of C++ code at you for you to copy and paste. I regret to inform you that the article you were [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Bookshelf</title>
		<link>http://scriptionary.com/2010/09/11/the-bookshelf/</link>
		<comments>http://scriptionary.com/2010/09/11/the-bookshelf/#comments</comments>
		<pubDate>Sun, 12 Sep 2010 01:52:53 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[scriptionary]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=536</guid>
		<description><![CDATA[Added a new page to the site called The Bookshelf, which contains all of the (programming) books that I currently have within hand&#8217;s reach. You can check it out here. In other news, the blog has moved from blog.scriptionary.com to scriptionary.com, which means that I&#8217;ve removed the main site and all of its contents. I&#8217;ll [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2010/09/11/the-bookshelf/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A High-Resolution Timer for Win32</title>
		<link>http://scriptionary.com/2010/09/10/a-high-resolution-timer-for-win32/</link>
		<comments>http://scriptionary.com/2010/09/10/a-high-resolution-timer-for-win32/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 13:00:23 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[snippets]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://scriptionary.com/?p=427</guid>
		<description><![CDATA[This post lists the code for creating a high resolution timer for the Microsoft Windows platform. High resolution timers are often used in multimedia and entertainment applications for timing events up to the microsecond. This is a heavily modified re-post of the article that used to be on the Scriptionary.com website before the change to [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WebGL: OpenGL ES 2.0 for the Web</title>
		<link>http://scriptionary.com/2010/09/09/webgl-opengl-es-20-for-the-web/</link>
		<comments>http://scriptionary.com/2010/09/09/webgl-opengl-es-20-for-the-web/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 19:00:44 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=376</guid>
		<description><![CDATA[As an OpenGL junkie I just have to dedicate at least one post to this topic. By now you&#8217;ve undoubtedly heard of OpenGL ES, the OpenGL based library used on embedded devices such as cell phones and gaming consoles. OpenGL ES is what gives many Android based phones and iPhones their 3D gaming capabilities that [...]]]></description>
		<wfw:commentRss>http://scriptionary.com/2010/09/09/webgl-opengl-es-20-for-the-web/feed/</wfw:commentRss>
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